class WebGPUObjects {

  constructor(geometries, info) {

    this.geometries = geometries;
    this.info = info;

    this.updateMap = new WeakMap();

  }

  update(object) {

    const geometry = object.geometry;
    const updateMap = this.updateMap;
    const frame = this.info.render.frame;

    if (updateMap.get(geometry) !== frame) {

      this.geometries.update(geometry);

      updateMap.set(geometry, frame);

    }

  }

  dispose() {

    this.updateMap = new WeakMap();

  }

}

export default WebGPUObjects;
